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It's an interesting subject in that how would you begin to go about attempting to measure such a thing if given the resources? This is why psychology isn't a real science.

Violent crime is going down in the western world. This is unlikely to have anything to do with computer games but might be linked to decreased levels of lead exposure.

I don't know if there are any isolated incidents of violence directly inspired by a video game (A recreation of mortal kombat fatality of a school friend for excample), if so it wouldn't mean much because people can get messages to kill from a Beatles song.

As to its general effect we don't have any effective measure. All we can do it guess.

I'd personally say it could potentially have a small negative impact. Glorification of gang culture can but an issue within some communities. Media like gangsta rap, and the celebs that endorse that lifestyle can be an issue in communities where gang membership is high. Media can act like adverts. I'd say computer games are low on the list of media influence in that regard but they have the potential.