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This kind of rhetoric doesn't really excite me, boasting of size feels so 2006 after we've had the likes of Oblivion, Fallout and Skyrim... Hell even Windwaker. Also Zelda has always been pretty seamless, the 2 second fade to black when entering a town/ temple cave is the least of my worries with the game.

Honetsly I'd rather the hardware be used to push detail and dynamic environments versus 100% seamless game world.