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A_C_E said:
JustBeingReal said:


See bolded text in the reply above.

360 sales the week before Halo Reach - 158,605. 360 sales the week of Halo Reach - 264,466. That's about a 65% increase in sales for that one week.

360 sales the week before Halo 4 - 241,278. 360 sales the week of Halo 4 - 379,848. That's about a 55% increase in sales for that one week.

 

A game does not have to sell hardware at the same rate the software sells for it to be a system seller, who came up with that? Again your coming up with random reasoning.

I have never said people only buy a console for one game and one game only. Although I'm sure some people have but that would be pretty rare. What I have said is that alot of people buy Xbox's for the purpose of playing Halo. Of course those people are also going to buy other games before, the week of, and after Halo releases.

Your majorly failing to see the jump in sales. You are looking at just the numbers for the first week then looking at how much the numbers jump, very narrow minded and also hypocritical considering you say Halo isn't a system seller but then go on to say that huge amounts of people buy the Xbox because they know Halo will be on it or is on it. Millions of people buy the Xbox before Halo releases, the week of, and many years after. Seriously, your definition of a system seller does not match up, keep giving random reasoning and 'small' sales jump data for the first week though if that makes you feel better.

And I'm not searching for the truth, I'm simply saying that hardware sales jump (over 55%) each time a new Halo game releases and that alot of people buy Xbox's because Halo is on it. I guess your right, you are afraid the facts are what they are maybe if you learned to argue and weren't so hypocritcal you could get rid of those fears.

 

The game sold 3,698,137, out of all of those people that bought Reach 105,861 bought an XBox 360 alongside the game, 28% of the people that bought the game, bought a console because of that game, pretty small compared to the number of people that actually bought the game.

Considering we're talking about the ability to push HW sales up, vs the amount of software sold it's not a big increase.

I can go on for each game in the Halo series, Reach and 4 had the biggest effect, pretty narrow minded of you to only look at the effect of the 2 games that had the biggest effect on hardware sales in a whole series and use them as the standard, when the majority of Halo games don't have that level of effect, look at Destiny as an example of system selling effect, that game sells like 2.2M in software and moves 440K in hardware, it's the ratio of software to hardware sales I'm talking about.

 

I'm not failing at anything here (BTW it's you're when you're saying you are ;) ).

It's not hypocritical at all to point out facts, you're insinuating that Halo will drive hardware system sales up when it's release in some huge way, I'm saying that won't likely be the case for Halo 5, because the very people that play Halo have already bought an XBox One, the audience was already on the platform, not just for Halo, but for other games and Halo is one reason among many reasons for why those people already bought an Xbox.

The most you can say about Halo is that it sells very well, calling it a system seller isn't accurate in any way.