Obviously that isn't the only metric, but a game needs to justify its price, and having 4ish hours of gameplay really doesn't justify a 60$ price tag. That on top of all of the problems that a lot of people already have with the game makes it quite easy to find fault |
Of course it's not the only metric, I was trying to be a bit sarcastic. But it seems that The Order's main problem is duration of its gameplay.
The Walking Dead won so many GOTY awards a few years back, and I don't recall a single person taking a stopwatch to measure gameplay, that can probably be expressed in minutes, not hours...
All I'm saying, we have two topics here, and many elsewhere, measuring gameplay duration as that is the main variable when it comes to pricing games.







