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Hiku said:

Hmmm? I didn't suggest that the booklet form manual would be the best way to explain a game. Just that booklets won't impose on the gameplay experience, which in game tutorials have a risk of doing. What I like about booklets is that I get the same satisfaction of owining it as I do when I buy a physical copy of a game with a nice cover. I read most of my books today digitally or through mps3s. But if I really like a book, I'll buy it. It's just something you want to have the option of doing. I'm sure everyone can relate to that feeling in some way or form.

For example, I really want the physical version of this:






Tutorials aren't even part of the discussion. Even games with manuels have tutorials. Manuels didn't somehow stop tutorials from happening. Manuels have absolutely nothing to do with, and have no connection to, in game tutorials.

Again, separate out-of-game manuels, whether physical or digital, are antiquated. They're out dated. There are better ways now and there were frankly better ways since the SNES. For teaching the players what buttons do what, just put it in the options menu under "Controls" and have an optional separate 'dummy' room for them to test everything out if they feel they need the practice. Like Smash does.

If you want something physical, buy an art book.