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Hiku said:

Without a manual, games are forced to have in game manuals, or online manuals. The former is much much more common.


...Why would anyone prefer a paper manuel to one that's in the game? Look, we all get that some button inputs are too complicated to leave the player to just stumble apon through experimentation, but this idea that a physical booklet is the best way to go about telling the player what does what is completely wrong.

You know what Smash does? It has an entirely optional place in the menu with all the controls laid out for you, and a screen to test everything out. If you already know the controls, and most Smash players do, it's entirely ignorable. That is automatically better than a paper manuel. Just because a bunch of games have been doing it wrong doesn't mean that paper manuels are doing it right.