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Adinnieken said:

Because, math.  The percentage performance improvement with the AMD performance ratings in all but one scenario fits within those numbers or relatively close to them (i.e. 58 vs 59%). 

Take the finishing performance, subtract it from the original performance number, then divide that by the original performance number and that's the percent performance increase. 

If I created a thread using my own perfomance statistics, then I would have to sit here and run a real-world performance statistic for a game written for DX12 on the Xbox One.  I'm not doing that.  I'm utilizing someone else's thread to make a statement regarding potential performance improvements. 

As the article states, if you read it, the AMD APUs won't necessarily see that great of a performance increase, and in the results it doesn't.  But it's still roughly 59%.

If you want to refute the findings of the articles performance increase, and how that'll reflect on the Xbox One, please do so.  I would like to see you write an article where you do a real-world scenario (because this article isn't real-world) on the Xbox One and prove that there is no performance improvement as a result of the use of DirectX 12 when utilized properly.  That way, we can all see how wonderfully intelligent Fatslob-O really is. 

Did I say that we won't see a performance improvement for the Xbox One when using DX12 ? Talk about straw man ... 

FYI, AMD A10-7800 & A8-7600 =/= X1 SoC ...