Jabbamk1 said:
What were to happen if the game database did update? Would we have the same number but just it comes out next month? It throws VGChartz entire premise out the window. You can't "track" a product that hasn' been released but it seems VGChartz already has algorithms in place to create numbers out of thin air. Anyone claiming VGChartz is a reliable tracker is wrong. It's a bunch of childs guesses. |
You're really showing a lack of understanding here. If vgc gets actual game sales data from 20 retail locations in the country and none of those locations record a single sale for, let's say, sunset Overdrive does that mean vgc should record SO sales for that week as zero? Of course not, because there are thousands of retail stores in the country and some of them will have sold SO. The algorithm uses various statistical techniques to estimate game sales for thousands of games for which no direct sales data is available. That's not child's guesses, it's actually sophisticated statistical processing. The basis of your complaint is groundless because you're aiming your critique at the wrong flaw in the system. The flaw in the system is that the game database scheduled the release date for this game wrongly and thus the algorithm picked up that game as requiring a sales estimate. The algorithm relies on the database having a correct launch date to trigger when sales estimates should start. If you get the input information wrong then the information coming out is bad. The QA on base game metadata is at fault here, not the algorithm used to create sales estimates.
The fact is no one is under any illusion that game sales numbers are at all accurate. There are too many games and not a big enough sampling plan to yield highly reliable figures. But getting the launch date of a game wrong and thus creating an obvoliously incorrect sales number for it proves nothing about the accuracy of the system to estimate sales.
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