Onyxmeth said:
I'm sure you could turn off the head shots, and the gruesomeness, but doesn't that break the immersion? You could actually just make the whole experience of child killing text based with a simple yes or no answer and have it happen off screen but then it just seems so tacked on. If it's going to stay in, it should blend in with the rest of the game not take the player out of the setting. I'm also not trying to argue that child killing is a bad thing, as I'm sure i'd love to kill some Fallout kids if they were rolling around on Heelys, it's just that this could get them the AO rating possibly, and that's not a risk most companies outside of Rockstar like to take. As far as The Sims, starvation alone does not get you an AO rating, it's what's visible on screen that does. You've got to answer on the Smash Bros. thing because I'm dying to go into that game and see whatever child killing you speak of.
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What breaks the immersion the most? Not being able to headshot a child, or have NO children at all? And besides, headshot explosions are not done everytime you shoot the head, it only occurs when you do a critical headshot. I'd bet most of the times you shoot the head it won't explode. So children not suffering headshot explosions does not break immersion.
And again (it seems you are too thick to understand), Fallout has the done the best way to excuse child-killing in a videogame. If you kill a child in Fallout 1&2, the world will tell you that you are a child-killer and that you are Evil and deserve to die in the desert as an outcast, and you will get pursued by bounty hunters for the rest of the game. You even get a permanent tag in your character stats:




Childkiller - You have killed children, the youth of the wasteland. This is considered to be a really bad thing. You evil, evil person.
So tell me, which other games tell you are an evil person because of your deeds?
And I don't even need to tell you about Smash Bros since it's so obvious where you beat and kill children.








