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small44 said:
JustBeingReal said:
small44 said:
JustBeingReal said:
PenguinZ said:
Dallinor said:

If you think it's only going to do 60-70% of Halo 5's total sales (8-9m lifetime) that's only between 5.4-6.3 million lifetime for Uncharted 4.

The franchise has seen growth with each installment on the PS3 and Uncharted 3 is at 6.6m right now. I'd say, unless the game falls below expectations, it should reach over 7m lifetime so at least 75%-80% of Halo5.

Well, Uncharted 4 is releasing on a smaller userbase compared to to 2 and 3, so it's not entirely unbelievable that it could fall within that range. 

 

PS3 was at 26 million units sold when Uncharted 2 came out, PS4 will be well over 30 million by this October. Uncharted 4 will definitely be releasing on a bigger install base than when Uncharted 2 was released.

With PS4's much faster sales compared to PS3, Uncharted 4 looking like the best in the series so far and the overall growth of the series it's very much likely that Uncharted 4 will sell between 8 and 10 million units, maybe even topping 10 million.

 

Halo is a series that seems to be on the decline, the beta did quite a bit of damage, the changes to the games multiplayer formula don't seem to be very well received among die-hard fans of the series. People have already had a lot of the COD AW, Titanfall style movement in FPS games. I don't think Halo 5 will be a game to move systems, so it will likely be a game that the existing install base will lap up, because exclusives are pretty lacking in 2015 on XB1.

I can't remember if I've commented in this thread before, but I don't think Halo 5 will sell more than 8 million, like I say largely due to XB1 lacking exclusives this year.

Halo is the biggest Microsoft IP it will always boost Xbox console by a lot just like Gran Turismo and Mario

 

Halo may have been the biggest IP MS had in the past, but it only matters to the die hard XBox gamers, the Halo name doesn't always guarantee huge sales of Xbox hardware, ODST, Reach & even 4 didn't guarantee that.

Halo 5 seems to be a big departure from what made the series popular and that's Chief and his relationship with Cortana. Halo 5 seems to be more about Locke, he's a new character, it's not clear what effect his focus, all of the changes to the gameplay mechanics will have on sales of the series. Halo 5 seems to be very much like Titanfall's pilot movement, in which case people that are interested in that kind of gameplay already own an XB1. MCC will also have eaten up some of the system sales of Halo.

 

Halo 5 is facing a lot of competition this year, more exclusives are present on alternate platfoms and one game can't beat the public interest of a slew of releases.

If Halo is not the biggest IP MS had what it's the biggest IP Microsoft had.Reach boosted xbox360 sale by 100k.

The name alone will make the game sale no matter how bad the game is,and MCC will have no effect on Halo 5 .Halo is bigger then Titan fall so not everybody who is interested in this kind of  gameplay  have an XB1。


A 100K hardware sales boost is miniscule on the grand scheme of things, considering claims that Halo is a huge system seller that's not a big number of systems to move off of the back of a game release.

No, Halo 3 was the huge system seller, the game sold 12 million units, no Halo game after that sold more, which proves the audience wasn't grown because of a single Halo release after Halo 3, rather some of the fans of Halo 3 decided to try the games released after that, but later Halo games didn't create a new audience by themselves, the library effected the sales of the platform, not a single release of the series.

 

There's no way to know how big Titanfall may become, Halo 1 and 2 (sold 8.49 million according to VG Chartz) didn't move the numbers 3 did, they also had a very well focused single player campaign with a deep lore surrounding that, yet Titanfall has still managed to sell 4.24 million units in like 9 months, not bad for a new IP, even Halo 2 didn't move units that quickly and it had more going for it.

 

Status of "huge system seller" demands that a single game moves big numbers because it lands on the platform.