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theRepublic said:
Nem said:

It is simply that you dont want to understand the difference and definitly dislike it. The faces in DA look off to me. They look creepy to me in the way they shine, the pixelation looks, and they certainly move awkward. I'm sure that if you take a step back and understand that we dont all have the same opinions and in design there isnt a "right" opinion, you can realise that you can't be claiming it as a fact. Especially when one is trying to depict realistic faces and the other one isnt.

What you are describing in DA is the uncanny valley.  When depictions of humans get close to the real thing, it is the small details that can make or break how people view it.  Basically, you start to notice what is wrong with the face instead of all that is correct.


May very well be. I know that the faces on LA Noir definitly looked very good for me and those are still the ones i think i like best. They looked really human in the expression because of team bondi's face tracking technology. I wish more realistic type games would use that.

Thank you for sharing that information by the way. Its very interesting.