theRepublic said:
What you are describing in DA is the uncanny valley. When depictions of humans get close to the real thing, it is the small details that can make or break how people view it. Basically, you start to notice what is wrong with the face instead of all that is correct. |
May very well be. I know that the faces on LA Noir definitly looked very good for me and those are still the ones i think i like best. They looked really human in the expression because of team bondi's face tracking technology. I wish more realistic type games would use that.
Thank you for sharing that information by the way. Its very interesting.