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Chazore said:
Tbh the first one wasn't really that amazing, the game lacked a massive array of guns, it was online based and it lacked a core singleplayer experience, it tried but failed on that front, the burn cards were a nice touch though along with earning the titans, one thing I will say though is the enxt one should totally outright ditch last gen systems entirely, I still believe that the 360 alone held back the first game and it would do the same again if the 2nd went PS3/360.

The other problem they have I've noticed is doing a small squad based game properly, there aren'y really that many massive big COD like small suqad based shooters these days, you could probably count CS but I'm talking more on COD's level, there just doesn't seem to be that many and the lack of polish and there not being many games of that type, it's no wonder it didn't sell well, I still rememebr complaints from both console and PC players wanting the game to go full on 64 vs 64 players even though the 360 is limited, the XB1 to a degree and even then it would have thrown the balance of the game out of whack, not every game needs to be 64 vs 64, that's why we've got the likes of COD, Battlefield,Killzone and Planetside 2, there's probably more bigger player based games than there are squad based shooters, we don't need more of those because you effectively kill another player base entirely.

bold #1 - I don't know how that's a bad thing. The "massive array of guns" in Battlefield or CoD always get whittled down to 2 or 3 that people find are the most effective. The best thing about Titanfall's smaller arsenal of guns is that they are all viable and all balanced. I have over 500 hours in the game and it still amazes me today the wild combinations I see people using and using effectively.

bold #2 - They went with the engine they did because of the PS3. It's in the Final Hours of Titanfall article/app whatever by Geoff Knightly or whatever his name is. Dewrito Pope. And that's sad because the game never ended up releasing on it anyway.