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curl-6 said:
RolStoppable said:
curl-6 said:

1. Wii U and 3DS are withered technology.

2. Appealing to a Western audience could save them from  being forced to go third party.

3. Xbox One's sales are fine, much better than Wii U's. Once you remove the dudebros, there isn't enough of an audience left for a home console to do better than Gamecube numbers.

1. That's a clear demonstration that you don't know what that means.

2. Apparently you don't realize that the audience you speak of wants Nintendo to go third party.

3. Here you demonstrate your limited thinking. The reason why the dudebros are the lifeblood is because it's almost exclusively them who are catered to. And the reason why the GC and Wii U have been selling so low is because Nintendo is only making the games they want to make, so they aren't able to reach beyond Nintendo fanboys. The Wii U, just like the GC, leaves many people disinterested or even appalled, so they aren't buying.

Wii U and 3DS, for the most part, used established, outdated, and relatively inexpensive internal components. CPU, GPU, RAM, all withered tech. The extra costs came from the "lateral thinking" side of the equation; the tablet, for instance.

What would you suggest they do? You talk about "reaching beyond the Nintendo fanboys", but to who else would you have them reach, if not the dudebros? Children and the Wii crowd have moved on to smartphones. 

Yes, it's "lateral thinking with withered technology" not "lateral thinking with expensive-ass boondoggles".

Honestly i feel like Nintendo's trying to expand the Nintendo-core, especially with things like Amiibo, and try to find that crossover with the family audience. You're not going to get the dudebros, but you can get the nerdier end of the "core" gamers, which is possibly what you see with Amiibo and the N3DS, as well as partnerships like Bayonetta 2, attacking a high-revenue audience from a different direction.

Nor have children totally moved on to smartphones. The family experience will be an enduring part of Nintendo's market, especially as everyone else leaves local multiplayer to die in the dust. The Wii U's problem with local multiplayer is the gamepad, but that audience has always been the big moneymaker for Nintendo and there's no reason that will go away, because a good 4-player game of Mario Kart makes memories of a kind that hours alone in the dark playing Halo or trading blows in Clash of Clans with some rando halfway around the world will never match. This is not to devalue either of those experiences, but clearly there's a lot of space in the market for what Nintendo does, even acknowledging the place that smart devices take up.

That could be an interesting strategy now, that the handheld becomes the device for core gamers to get their Nintendo fix and gaming-on-the-go that mobile phones can't provide, while the console is for the high-revenue Nintendo core and also for casual party games (recall that Wii Party U did amazing things for Wii U in Japan)



Monster Hunter: pissing me off since 2010.