se7en7thre3 said:
While I don't think Nintendo cares too much about gfx fidelity, I do think they'll want to improve on what their devs can apply in terms of visual effects. For optimizing Nintendo's trademark "toon" visuals, they might want their home con. games to run 1080/60 with AA (won't nec. apply for Metroid, or realistic Zelda, etc). So I'm not exactly sure how much power Nintendo would need to achieve a visual leap that would be to their satisfaction, but I imagine somewhere around 800 gflops to 1 tflop or shy of XB1. If the home con. is negligibly stronger than HH, it runs the risk of being purely optional. Just like that graphic I posted w/Nintendo touting the visual difference from 3DS vs Wii U, I do think Nintendo will find the right balance to make the home ver. a lucrative purchase. By combining architecture and (assuming) game library, to regain that lost stream of game revenue Nintendo will want/nudge their consumers to "double dip" on HW, so gamers can play their games everywhere, on the go or the traditional large screen presentation. |
Nintendo was able to make games that were a decent leap over Gamecube on the Wii. Games like Metroid Prime 3, Skyward Sword, Mario Galaxy, Xenoblade, Mario Kart, Smash Bros were a nice leap over their Gamecube counterparts so a Nintendo console with let's say 4gb of RAM and more modern CPU/GPU should be able to make games that are a decent boost over Wii U games.
When the herd loses its way, the shepard must kill the bull that leads them astray.