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Wright said:
RolStoppable said:

Resident Evil 3 wasn't focused on action. The enemy count was already raised in RE2, but I wouldn't say that that counts as a focus on action, especially when we look at the direction the series took from RE4 onwards.

 

 

In Resident Evil 3 you could even fabricate ammo and choose what type you'd want, had you had the necessary items. Not only that, but it had the very first instance of Mercenaries Mode, plus some other things. I'm not saying it stopped being horror; I'm saying it definitively switched to killing and dispatching enemies rather than saving ammo and fleeing if circumstances were murky(Except for Nemesis).

I still remember myself dumping the ammo tool because I hardly came across Powder A and B was super scarce to boot that I ended up hording all the bullets and shells I could find, even with a magnum I only saved that for Nemesis encounters and even then I still ran away like some sissy girl.

I would agree though, the game certainly became more about dispatch than fleeing, the game handed you a load more weapons than the previous two games from what I remember and all of them had a decent amount of ammo scattered around, if that wasn't enough there was always the ammo tool.

The one thing that surprises me most out of all this data though is that ORC sold more than REmake, 0, Revalations and the Outbreak series, given that ORC wasn't reviewed as well from what I remember back in 2012, still I did love the game for taking us back to Racoon City, probably my favourite recent Resi game since I hated 6 and before ORC 5 was the second to last Resi game I liekd while I'm currently replaying REmake HD, I still expected ORC to sell like crap though given it's rep so the data kinda stumps me a bit.



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