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RolStoppable said:

And Resident Evil 2 had an easy mode that made ammo a non-issue. Granted, RE3 went even further with its easy mode, but it's still just an adjustment to the formula established by the first game, rather than going all out to make the series feel different.


As I said, the game didn't stop being horror. It just had a very noticeable switch to action, whether in easy or hard mode. (You're encouraged to kill and gun down even more enemies in Hard Mode since Nemesis drops special weapon parts or unique weapons are only present in this difficulty).

Also:

"Capcom also decided to give the game a more action-oriented style, which resulted in the 180-degree turn and the introduction of a dodge feature so that the player can avoid enemy attacks. Additionally, the developers designed the game so that up to nine enemies can appear at the same time and improved their artificial intelligence so that they can hunt the player up and down stairs."