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RolStoppable said:

Resident Evil 3 wasn't focused on action. The enemy count was already raised in RE2, but I wouldn't say that that counts as a focus on action, especially when we look at the direction the series took from RE4 onwards.

 

In Resident Evil 3 you could even fabricate ammo and choose what type you'd want, had you had the necessary items. Not only that, but it had the very first instance of Mercenaries Mode, plus some other things. I'm not saying it stopped being horror; I'm saying it definitively switched to killing and dispatching enemies rather than saving ammo and fleeing if circumstances were murky(Except for Nemesis).