torok said:
And re-reading his post, it's clear that the points is that when a game runs bad on PC, it's bad porting, bad coding, etc. But on PS4? It's because it's weak. It isn't analysing the possibility that mabe the console version was badly coded or that the PC game in question is really demanding (as some really are for good reasons). |
Yes, it is a low/medium-end discrete card. Nobody even factors in integrated graphics because we are talking about gaming PC's which will have discrete cards separate from the integrated GPU which comes with the CPU
That separate paragraph you cherry-picked points from was stating that a lot of the poor performance comes from poor optimization. It says nothing about whether or not this lack of optimization is exclusive to PC. By apriori knowledge, one can assume hardware that is weaker (such as the PS4's) will be less equipped to deal with said poor optimization than hardware that is more powerful. Since console versions are the target platform, it is unlikely that there is a case that the console version would be poorly coded for while at the same time the PC port would be better suited at running such unoptimized code (other than with more powerful hardware.) Do note that he used the words, "The other issue I see" , "some", and "usually." He never assumed that this were true for all games and all cases.