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the_dengle said:
Clyde32 said:

They are now, but not when Xenoblade 3D was revealed. Which is where that picture came from. Notice how the grass is gone in that image.

It's amazing that they've managed to make this game work on a 3DS at all with the only apparent drawbacks being muddy(er) textures and maybe shorter draw distance, but I definitely would not call them identical.

The new 3DS does have a quad-core processor and the original 3ds already had more ram (new 3DS has even more) than the Wii. So it shouldn't have been hard at all. 

New 3DS

- ARM11 MPCore 4x @ 268MHz (one reserved for OS)
- 4x VFPv2 Co-Processor (vector processors, like SPEs in PS3)
- 256MB FCRAM
- 10MB VRAM

- PICA200 GPU @ 268MHz

vs. 

Wii

IBM Broadway 729MHz

ATI Hollywood 243MHz

88MB