the_dengle said:
It's amazing that they've managed to make this game work on a 3DS at all with the only apparent drawbacks being muddy(er) textures and maybe shorter draw distance, but I definitely would not call them identical. |
The new 3DS does have a quad-core processor and the original 3ds already had more ram (new 3DS has even more) than the Wii. So it shouldn't have been hard at all.
New 3DS
- ARM11 MPCore 4x @ 268MHz (one reserved for OS)
- 4x VFPv2 Co-Processor (vector processors, like SPEs in PS3)
- 256MB FCRAM
- 10MB VRAM
- PICA200 GPU @ 268MHz
vs.
Wii
IBM Broadway 729MHz
ATI Hollywood 243MHz
88MB







