Ka-pi96 said:
Paying more employees costs money, but that costs money as well... |
I'm not sure on the exact money that is required or the costs, but another aspect is the actual return the game will bring in. I can understand the wanting to buy a studio if it puts out a really high quality game that sells, but what if the game ends up selling poorly. Wanting to buy a studio just for the sake of it is something I don't understand.
But yes, I do see what you are saying with the bolded.
Should have clarified that from the beginning. I guess the main question that needs to ask, is it financially more viable to outright buy a studio, or have them be a second party.
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