Soundwave said:
The iPhone 6 is approaching PS3/360 horsepower, the reason you don't see games that utilize that much horsepower is because developers have to make sure their games will run on the iPhone 4/5/5c etc. too, not just the 6. That and these games have to be sold for $1 or even free and most mobile consumers actually prefer more simplistic style/casual/arcadey games. I don't want a glass of wine and an apetizer when I'm in a burger joint. The Vita runs Killzone, and Killzone looks comparable/better than some early gen PS3/360 titles. And the Vita's chipset is ancient, it's basically an iPhone 5 chip I believe, the newer chips that Apple uses smoke the Vita processor. |
So you compare RR3 to FM4/GT6 or you think they are "equivalent" ... ok no other questions then ...
Yeah, the great $1 or free games can go up to $60 or more thanks to build in-app purchase options.
Moreover RR is exactly build up on the idea of spending money via in-app "microtransactions".
Either you have to wait few hours till your energy/fuel (or whatever) is charged again or you recharge it for $$$.
Yes it's funy for 1-2 hours, then you have to wait or pay, so if you play it for hours in a row then it cost more than just $1 ;)
So please give me a break, I played this games (RR, CSR Classics, ...) several times on my iphone.
IMO are such racing games just "garbage" compared to console racing games, same as FIFA etc.