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teigaga said:
SjOne said:


Not as different as you may think. You really think that Metroid would've stood a better chance? Metroid has never been a big seller. Donkey Kong Country on the other hand always does well on whatever Ninteno platform it's released on.

I don't think its as simple as you make out, I think Metroid would have been a better investment personally.

Donkey Kong is obviously the bigger name but that doesn't mean it has as concrete a market as metroid. The fact that it went from selling 5-6m to selling 1m, shows that its sales are highly reflective of userbase. Its an easy purchase for people who have a Nintendo system. A HD metroid would more likely brought its fanbase to the Wii U, I don't think DK done that and it released without having much of a splash on Wii U's hardware. Especially in the early days of a systems life I say it would have made more sense to release Metroid and then launching DK at the end of the Wii U's life.

Given the series history, taking a year to break 1m is not impressive regardless of the size of Wii U's userbase. Back to the OP its of course a successful endevour though, I doubt the game had a huge budget

It taking a year to cross 1 million is reflective of the Wii U audiences buying habits more than anything else. Call of Duty and Assassin's Creed didn't sell well on it, doesn't that mean people aren't interested in those franchises? Look at the games that don't feature Zelda and Mario and see how poor the software in general sells on the console. Metroid really doesn't have a chance of doing any better. Its a niche franchise on a niche console.