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padib said:
t3mporary_126 said:

Destiny was suppose to have a story mode intergrated with online multiplayer. The developers and Activision teased it, only to have the story end in a cliff hanger that is continued with the games' dlc. Watch Angry Joe's review of Destiny to learn more about it and what the consumers were expecting from Activision's trailers and teasers for the game. 

Nintendo isn't marketing Splatoon as large as Destiny but they are positioning it as their next big multiplayer game like Mario Kart and Smash Bros. They showed extensive footage of multiplayer at E3 last June and Apex last month. They even have a release date that's similar to Mario Kart 8. However, unlike Mario Kart and Smash Bros, Splatoon is an online shooter/TPS game which is a genre Nintendo does not lead in. Nintendo has the best selling Kart racing and fighting game to this date but Splatoon is their first TPS online multiplayer game. Restricting it to only have one mode for random online is naive and lazy when there are other online shooters/TPS that offer significantly more modes. Keeping those modes in DLC when it is expected to be there at launch is equally lazy and naive.

As we explained earlier, it would be naive if those modes did not split the playerbase. There is a fundamental reason for this design choice and you're just ignoring it rather than addressing it.


It wouldn't split the userbase if all matches aren't forced to 4 versus 4. Why not allow 3 vs 3 or lower if its too difficult to find 8 players for 4 vs 4? And why not include bots in 4 versus 4?