| DanneSandin said: Maybe I was unclear in the OP; Sega is focusing more on mobile gaming, but Capcom have opened up a mobile studio as well from the profits of MH. Yeah, I heard that the uDraw was the main reason why THQ failed. I think, if they had stuck with their three major franchises (DS, Metro, SR) and developed them further an profiled themselves as a mid-tier publisher, things could have gone better for them. All of those series received good scores. Yes, it seems as if the industry is growing and getting healthier, but what about all the shitty practices publishers have? Day on DLC, microtransactions, game breaking bugs, bad online (some times for months). Won't that sooner or later turn people off? |
If THQ had stuck with their main franchises and stopped the casual division of messing with their budgets, they would still be up today. But again, that isn't a case of an industry problem: it's heavy mismanagement killing a company.
Day one DLC isn't a bad practice. It's not a matter of "it could be on the game" it's a matter of looking at it from a project management POV. You factor the cost of doing something (manpower, equipments, external costs, distribution, returns) add how much you want to profit and, of course, factor in the taxes. If you that bit of the game is sold separately, it's because it wouldn't fit on the profit margin of the original package. And it's naive to believe that all DLCs that aren't there day 1 aren't made in parallel with the game. Microtransactions however, are a bad practice.
Bugged games (incluing the one with online issues) aren't new. It exists since the Atari 2600. People just don't buy games on these conditions and that's the punishment publishers will receive. However, it's necessary to notice that most of the games reported as "completely broken" aren't as bad as the internet media says. I played Driveclub online since the beginning and even if unstable the online features in single player were working most of the time. The first patch solved basically all issues and the second one killed the problem. Even then, most sites report the game as broken even now, something that I can confirm it isn't. AC Unity was reported as "unplayable", while a lot of my friends have it and say the game is good. I can't talk about MCC, but I believe things are pretty similar.
Edit: And I don't see the problem with season passes. It's just a cheaper way to get all DLCs. I bought the WWE 2K14 and TLOU ones just because they were cheaper than buying even half of the DLCs separately and I had interest in all DLCs.








