| ArchangelMadzz said: This has been pointed out earlier, that was my bad. It would take more work, but if you designed the games visuals around the idea of it running 30fps, and optimised it for such. having an option that lowes the texture quality and lighting effects, AA, rendering distance etc to get the fps to climb up I'm not sure I see the problem into what would make it such an impossible task? It's not like PC versions where you can have 100's different configs for your visuals. |
It's not that easy. GPUs are complex, and have several bottlenecks. The game could even be CPU bound so all these changes wouldn't give you a single extra frame. You can lower the texture quality and just get marginal improvements because your frame time is limited by another factor.
It can be done? Yes. But it will add a considerable dev time to tune in again all areas of the game and test it all over again. Unless it gives you 30, 40 or 50% more sales is just a pointless and huge expense.








