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Ka-pi96 said:
badgenome said:
radha said:
1- The problem are artist: game development is not that much more expensive with all the middleware and game engines out there, before ps360, few studios were buying game engines, now everyone has one and that has made things easier for some studios, but the amount of art required to make a HD game is huge and artist are very expensive, they are the ones eating much of the budget.

2- Game prices need to go up: in truth i do think that US$60 is a lot of money, but lets admit it, publishers are not making money, developers are not making money, we are getting rushed/unfinished games WE are losing this battle. If that is all fixed by making games US$70, man I'm more than willing to pay that, I just ones quality games that work at launch. If making games US$80 ensures that Ill will not get a day one in disc DLC and micro transactions I'm willing to pay for that too.

That is no fix. All that would happen is people will buy fewer games at full price. It might mean more money for games that are already making bank (GTA, COD, and the like), but that's about it.

Yeah those kinds of games would be fine but it would really damage all the smaller games.


But smaller games are in a different tier, the problem is when developers make low tier games and "think" they are worth the same as a High quality game with a lot of content (look at Evolve, they are charging 60 on a multi player only game, and then charging for DLC, and the base game lacks content...or look at destiny).



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection