Intrinsic said:
Nope, on games that take up multiple discs, a lot of the data on the disc is duplicated. So the real actual game size is a lot smaller than the combined capacity of all the discs it ships on.
1. Oh. I was not aware of this. You learn something new every day. I guess the file sizes of those old multi-disc PS1 & PS2 games as listed on PSN are more representative of their actual fize size had they been on a single disc big enough to fit the whole thing.
In this case, in addition to using higher quality video files (which take up more space) a lot of the data on ps3 games were duplicated and layered on different parts of the disc. This was done to improve loadimg times.
2. Could this be one reason why some PS4 & XBO games are filling entire dual-layer BDs? It just seems odd that several early current-gen games would be 7-10 times the size of the average 360 game when the average 360 game was only 2-4 times the size of the average PS2/Xbox game.
Tons and tons of videos. If you strip out all the video files from this game, the actual game is probably less than 5GB.
3. GTAV doesn't have pre-rendered video, right? IIRC it's like ~16GB. I suppose 10-15GB would have been the size of the biggest seventh-gen games without videos and/or duplicated data. Would that be right?
Contrary to what people think or how it may seem, we just will never have games much bigger than 100GB ever. The thought of even filling 100GB will probably give some devs nightmares.
4. So basically with better compression, most games this generation that don't have tons of pre-rendered CGI cinematics should fit on a single dual-layer BD. Is that about right? If that's indeed the case, then "actual" file sizes for the game proper aren't growing as quickly as before, which means lack of a real need for a super-high-capacity storage medium any time in the near future, and the first terabyte game could be at least 20 years away.
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