Intrinsic on 03 February 2015
Shadow1980 said: SMB: 40kB SMB3: 384kB Super Metroid: 3MB Super Mario 64: 8MB Perfect Dark: 32MB Tomb Raider: 207MB (PSN file size) Crash Bandicoot: 460MB (PSN file size) 1. FFVII: 1.29GB (PSN file size; original may have been over 1.4GB as it took up 3 discs) Halo CE: 2.35GB (Xbox Marketplace file size) or 3.47GB (NTSC disc file size, original Xbox version) Kingdom Hearts: 2.83GB GTA San Andreas: 4.2GB (PSN file size) Halo 3: 5.7GB (Xbox Marketplace and game install sizes) 2. FFXIII-2: 14.4GB (PS3) or 7.6GB (360) Max Payne 3: ~15GB 3. MGS4: ~30GB 4. FFXIII: 37.6GB (PS3) or 18.3GB (360) |
- Nope, on games that take up multiple discs, a lot of the data on the disc is duplicated. So the real actual game size is a lot smaller than the combined capacity of all the discs it ships on.
- Inthis case, in addition to using higher quality video files (which take up more space) a lot of the data on ps3 games were duplicated and layered on different parts of the disc. This was done to improve loadimg times.
- Tons and tons of videos. If you strip out all the video files from this game, the actual game is probably less than 5GB.
- Same with number 2 above.
Contrary to what people think or how it may seem, we just will never have games much bigger than 100GB ever. The thought of even filling 100GB will probably give some devs nightmares.