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I don't know if this is a joke thread or not, but I was thinking about this recently and how few new IP's the big three companies have released so far in the new console cycle. The console launches are typically loaded with new IP's from them but this gen it was almost entirely third party.

Microsoft - Idk of any retail new IP's internally developed. Instead they did lots of downloadable stuff, and second part/third party deals. Titanfall, Dead Rising 3, Ryse, Killer Instinct, Dance Central, Sunset, etc. They have more of these types of deals coming like Tomb Raider, Scalebound, etc.

Sony - Two so far I think? Knack and Driveclub. They too have lots of second/third party deals. Multiple Housemarque games, Rime, EGTR, etc. Mostly PSN titles. They also have some big retail type second/third party stuff coming like The Order, Bloodborne, and Until Dawn, but nothing internally developed.

Nintendo - They are even further into the generation than the other two and do they have a single new IP internally developed? I guess Captain Toad maybe? They too have lots of second/third party type deals, particularly with some of its best games like Bayonetta 2 and Wonderful 101.

Maybe we've reached the point where development is so expensive and risky that publishers are finding it cheaper to outsource the titles. Or maybe MicroSony has just a shit load of big games in the works from their main studios. Nintendo of course just steadily pumps out quality Nintendo titles, take them or leave them.

Third party studios fortunately are picking up most of the slack. Titanfall is a new IP and is amazing. Evolve looks great. Watch Dogs fucking blows but hey they tried? Destiny might eventually turn into a decent loot shooter if you buy enough DLC. The Crew might not be amazing but hats off to them for trying something relatively new on consoles. Mordor took an existing license and placed it into a nice sandbox full of elements from popular titles. I'm probably forgetting some good ones.