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true_fan said:

Oh I'm making it up, check these interviews out. You can type in google ready at down dislikes gameplay and get a bunch of hits or even ready at dawn like movies.

http://www.p4rgaming.com/ready-at-dawn-while-making-the-order-1886-sometimes-we-forgot-we-were-making-a-game/

http://www.computerandvideogames.com/464912/previews/hands-on-and-interview-the-order-1886s-e3-demo-showcases-style-over-substance/

Heres some quotes from Ru Weerasiray-CEO & Design Director & Game Director Dana Jan in seperate interviews

Weerasuriya: It’s not hard when you forget that you’re making a video game. We sometimes go for long periods of time without designing a single gameplay area. It’s just that much more fun to write a fantastic story that goes along with some really beautiful settings. We live and breathe movies here.

Weerasuriya: Of course, we’re still restricted to the archaic nature of the video game with its need for gameplay. But we’re not going to fall for the trap of trying to create interesting mechanics when we could be spending that time focusing on the character animations.

Jan: Gameplay is something that... it's a game, we make games, we can't get around it.

It doesn't sound like gameplay was their priority which is why  most people buy video games, to play them.


That's what I said, not what you said, so yes you're definitely making it all up.