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RolStoppable said:

From the reports I've seen, Zelda 2 was actually well received at the time of its release. Its sidescrolling gameplay makes it an outlier in the series, but that doesn't mean that there aren't many people who like the game. Zelda's combat only got clunkier when the series moved to 3D. What you are saying is like claiming that Mario's platforming got more advanced with Super Mario 64; sure, there were more button combinations to do stuff, but the basics didn't feel as good as in the 2D games. Hence why Nintendo shifted the focus away from platforming in Super Mario 64, so a lot of the time is spent on running around and looking for stuff.

Nobody misses puzzles in Hyrule Warriors. That's the point.

@bigtakilla: That's not how people play classic Zelda though. Killing monsters nets rupees, and rupees allow you to buy stuff that give you more combat options or reduce the damage you take.


The 2d games combat was far clunkier sorry, I say that having played all the games since the original, the 2d games was literally just walk up to an enemy and slash in the limited 2d plain while in the 3d games a lock on system that became instrumental for 3d combat in all games was introduced to deal wth the more advanced enemies you were dealing with, an example is the Stalfos, Lizalfos and Wolfos enemies put up far greater fights then any standard enemy in the 2D games did.

Tbh I don't fully get the angle you're trying to come from as when looking at design and execution combat not only became more advance in Zelda in 3D but using your own example platforming became more advance in Mario in 3D as look at the level designs that dictate platforming in Galaxy it's far more advance then any 2d platformer, you're merely looking at jumping as platforming which is only one aspect I'm looking at the whole set up which is what I'm also doing in regards to Zelda.  SM64 would obviously have more exploration it was the first foray into 3D and no one knew how genres would translate into 3d, what SM64 did was that it focus on building a full 3D world to play around in, the fruits of this would later be shown in games like Galax.y

Nobody misses puzzles in HW because nobody sees HW as a new Zelda installment and as a spin off instead, nobody misses platforming in Mario Kart as well, why? Because nobody is buying Mario Kart for platforming that's a very bizarre statement to even make and doesn't prove nothing at all.