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RolStoppable said:

Losing your bombs etc. is no big deal. Exit the town and slash some bushes. Why did you even mention something that is such a non-issue? The reason why it's not possible to finish the game in a single cycle (ignoring the first cycle that is spent on getting the ocarina of time) is that you need Epona and you can only get her on day 1 before Romani goes to bed. I've tried, but it's just not possible to beat the first two dungeons and get a bomb barrel before it's too late.

Your second paragraph is the prime example of someone who doesn't understand how the game works. I won't deny that the game doesn't do a good job at explaining everything, but many people choose to not inform themselves about anything (that includes a refusal to read the manual) because they don't like the idea of a time limit to begin with. The two simple steps to get around the problem you described are:

1. Have a basic grasp of time management. If you are already on day 3, don't bother to tackle an objective that you can expect to take long. A dungeon is the single-biggest task, so you would have to be an idiot to start one on day 3.

2. Reset the cycle after you've completed the last objective you think that you will be able to complete. If you are right in front of a dungeon on day 3, the final objective is the activation of the owl statue right before the dungeon. Reset the cycle, walk out of the town, slash bushes to replenish your bombs etc., warp to the dungeon, enter it. It's not rocket science.

I didn't become aware of the inverted song of time until I had reached the fourth area on my first playthrough, but I didn't consider the time limit a hassle because I knew when to stop and reset the cycle.

I didn't have any problems with the time limit because I would decide going into a cycle whether I wanted to progress the plot or bum around Termina for 3 days. Some people don't want to commit like that. It's as you said, they don't like the idea of a time limit. That's why I brought up 3D World, because it was faced with the same criticism before even being released.

Do you even have to slash bushes? Can't you just buy ammo from the shop? It's still a hassle. An arbitrary step added in the process of each cycle. I suppose it gives rupees a purpose but it's not as though the economy is 'balanced' compared to other Zelda games, you still get more rupees than you'll ever need, so spending them on ammo isn't any kind of sacrifice.

The fact that this is such a "non-issue" that it shouldn't even be brought up while TP and SS bemoaners whine about being reminded how many rupees a red one is worth is a discouraging reflection upon the Zelda fanbase.