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Lostplanet22 said:

 

yeah, i feel like just to prove i'm not anti-sony, i should say APE ESCAPE is one of my favorite games ever. that is one of the most inventive games, mechanically, with the use of analog/3d control, of the last 20 years. up there with katamari damacy in the sheer joy of playing it. and utterly original (like katamari).

Barkley said:
averagegamer515 said:
Reading through some of the OP comments makes it seem like they're just a Nintendo fan.


I think it's more likely what he was taking about in the OP.

He asked whether we just liked Crash because of nostalgia and that's what we played when we were young. It seems evident that the OP played DKC back in the day and not Crash and that's why he keeps comparing the two and calling crash a "carbon-copy" or a ripoff of DKC and he prefers DKR to CTR etc. So perhaps the reason he's pushing DKC and talking bad about Crash is Nostalgia too.

i said in my op that the character design in dkc was horrendous, and that crash's character design is bad because it's so closely based on that. i also said later in the thread that there are huge control problems with momentum, etc., in the dkc games that are made worse in the crash games.

let me say unequivocally: i am not a fan of donkey kong country. but what i'm saying is that naughty dog clearly were huge fans. big enough fans, anyway, that they took stuff from it with relish. they even took the naming convention for the characters from dkc...

donkey/diddy/dixie/cranky KONG --> crash/coco BANDICOOT.

also, as i said:

crash bash (2000) = mario party (1998)

crash team racing (1999) = mario kart (1996) + diddy kong racing (1997)

crash tag team racing (2005) [not naughty dog, but still] = mario kart double dash (2003)

it's like they're incapable of original ideas, so they settled for cut-and-paste game design.