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the difference is that you can't play the Souls games like a hack 'n slay, every stab you take at the enemy must be planned and come from the confidence you won't be caught with an enemy attack, because even the first enemies can easily kill you in a few hits

there is no long combo or juggling system and taking on more than 1 enemy at a time is either suicidal or you can do it because you already sunk 50+h into the game and know exactly what kind of attacks the enemies will use (usually the start of the animation already gives away which attack they are doing in Souls games)

now in Bloodborne getting hit doesn't seem as punishing, because you can regain that health by attacking (short window), but the devs said it will be just as challenging, so I doubt the core approach to the game has changed much