jetforcejiminy said:
by pseudo 3d i mean that in that screenshot you've provided, you would lose very little gameplay (moving left and right in a very limited way) if the game were to be turned into a side-scroller a la donkey kong country. and the charge about dkc isn't that they're both 2d, but that the level design, gameplay, character design, etc., are all taken wholesale from dkc. compare the above, for example, to this: other than the fact that in crash you're hemmed in in the middle by foliage on both sides, conceptually this is exactly the same gameplay. all you have is a psuedo 3d camera behind and a little above crash, so that the level seems to scroll horizontally up the screen as you move instead of from side to side as in dkc. also, i should hope we're not in grade school and still saying quality is an entirely subjective consideration. surely it's not.... |
Not entirely sure why you have such a negative stigma against crash but having played dkc as well you're really reaching for comparisons here. The dk you mention is 2 dimensional, backward forward up and down. In no way does that work on any of the crash games and I'm wondering if you've actually played them. The boulder dash levels, how could that possibly work in a side scrolling game? Or riding the jet board, can't work in side scrolling games. Or any of the vehicles, or riding the tiger, none of that works in a side scrolling game. You can state your opinion all you want but crash as a franchise had it's own merit, it's own ideas, it's own charm and to this day has a cult following. And CTR? Regarded by MANY to be the best kart racer of its time. Holds up better mechanically than its rivals in today's world too