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jetforcejiminy said:

by pseudo 3d i mean that in that screenshot you've provided, you would lose very little gameplay (moving left and right in a very limited way) if the game were to be turned into a side-scroller a la donkey kong country.


I strongly disagree even for the first Crash game which has the narrowest levels out of the three. The boar riding level for example if you remove the ability to move left and right all you have to do is time jumps, like the minecart levels in dkc. Even on normal levels it's different.

Maybe some people don't think it's a "better" experience but it's different and after decades of side scrolling platformers something different was sorely needed. The levels viewed from behind crash play differently to the side scrolling levels which are included aswell this gives the gameplay variety.