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JayWood2010 said:
kitler53 said:
JayWood2010 said:


I wasnt saying it wouldnt cost anything.  Im saying it wouldnt increase by 100%.  It would likely make the risk slightly higher but porting a game is much cheaper than developing them.  According to Ubisoft they ported all their games for less than 1m to wiiu which is a tiny fraction of what those games cost to make

http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/

Yes, what I do not really get is why indie developers can do what the big companies can't. An example: Stick It To The Man is a game by small indie developer Zoink. They have less than 20 employees and a revenue under $1,000,000.

Stick It To The Man is a action/plattform/puzzle game with relatively much text "It's spiritual successor to Psychonauts: the quirky world, the bizarro sense of humor, and a main character who manipulates things with his mind." http://www.stickitgame.com/

Even with little money and few employees they have managed to port the game to PS3, PS4, PSVita, X1, Wii U, PC (Steam), Mac. They have localized it to japan (at least the Wii U port).

How come so many big games fail to get ported and/or localized?