kitler53 said:
but that's ubisoft a massive publisher that (almost) only does multiplats. ubisoft atlus is not. and i'm saying porting isn't always easy. read up on the difficulties ND had with TLoU:remastered. if the orginal work isn't coded with multiplat in mind sometimes it can be more work to port than it is to just start over from scratch. i'm being very serious here,.. a port might be 1% of the original budget or 10% or even 200%. code is a tricky beast and functional code doesn't always mean good code. |
Youre probably right that ports can vary. Though im saying it should have been built for all platforms from the ground up.
I dont deal with code though so you may know more about this subject than i do







