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spemanig said:


I think it was the worst step. The thing with Galaxy is that they got it right on the their first attempt with 64. They were already damn near perfect in 64. SA1+2 were absolute messes in every catagory that I listed. It wasn't the right step, it was just the first step. Sonic kept needing to experiment because they got it so horribly wrong in their first go. I think so many people were just wowed by the simple fact that Sonic was finally in 3D and worked. Those games were an absolutely terrible foundation to build future games on. 64 just wasn't. It was a perfect game to lay the groundwork for future 3D Marios.

Sonic can be absolutely amazing in 3D, but if it finally happens, it'll only be the first time. It'll be Sonic's Mario 64. I think that the 3D, non-tunnel sections of Lost World is the absolute best foundation 3D Sonic has had so far. If they can keep what's good, remove what's bad, and improve what needs improving, they could finally have it. But they need to fix the homing issue and perfect air control. They need to take Sonic and work for weeks just on making it feel good to run and jump as him, without a homing attack.

Personally, I don't think SA 1 and 2 were as terrible as you say, but that's just me though. They were certainly games that just 'worked' at the time. I can't really comment if other Sonic games got closer to a better system, as I haven't played any of the Sonic games after SA2, except pieces of Lost Worlds. Hopefully they can eventually make that one good Sonic game.



 

              

Dance my pretties!

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