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JayWood2010 said:
kitler53 said:


as would the costs no doubt.

Not even. Porting is designed to maximize profit, not hurt it.  That is the primary advantage of multiplats

entirely depends on the developers experience with the other platforms and if the orginal programming was done with conciecious thought on writing code that can be ported.

my software platform is tied at the hip to windows.  a "port" to mac would cost my team half a decade in rewrites and encapsulations to allow it to function on mac.  code is tricky that way,.. it's really easy to say from the outside looking in that ports are cheap and easy but that's only true if you write code the right way the first time.  some things that sound easy are hard and some things that sound hard are easy so you can't generalize much.

 

with respect to the current game in question,... if a port was so easy and therefore had a good financial motive to be multiplat it probably would be.  if it's not going multiplat you can bet there's a good reason for that too.