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Conegamer said:
I hope you aren't using the OP to question the awesomeness of some of my favourite videogames ever made.

The reason people like them so much is because they were just young kids when they came out, so it was almost "my first videogame". They were just fun, and engaging, and at that time they were completely new to me. I don't know much about the scenario with other people, but I do know that these scenarios are where I enjoy videogames the most.

i think this is entirely valid, but that's what i'm trying to get at. this is nostalgia at its purest speaking. it's different from a game being mechanically up to snuff; from the level design being creative instead of limited in scope, bland and samey and intensely confined (and confining); from the character design (in the case of the crash games in particular) being creative and surprising instead of on the one hand being an outright rip-off of the worst excesses of the donkey kong country games and on the other of the "edgy" focus-grouped-to-death nintendon't "attitude" of sanic.

it's very good marketing, i'll admit--ingenious enough, even, that to this day people remember fondly what were mediocre games in any technical sense precisely because they were so much a part of their first experiences playing video games, which is to say, because they were impressionable children on whom the marketing worked precisely as it was meant to do... but peel back the layers of marketing-aided nostalgia and there's nothing there but an uninspired and uninspiring, almost horizontally scrolling pseudo-3d mess of a game, in all three of the mainline psx titles.