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walsufnir said:
Tachikoma said:

But thats a completely unrelated issue,  and doesn't support what youre saying at all,  and cell wasnt designed to be "cpu"  it was designed to be a multitasking processor that combines the two,  so its only natural that it would outperform,  in numbers,  a cpu designed only to do one thing,  but the real kicker is,  as far as x86 instruction sets go,  the ps4 cpu outperforms the cell completely. 


What exactly makes the x86 isa superior to the cell isa? And how can a different isa outperform another cpu, especially in this case?

Will go into that in depth later when i get home,  but for now ill say,  my point is that cell isnt x86, thendifference between the two is massive and so comparing their performance isn't clear cut. 

The op brings it up but there's no point in doing so,  because the difference in powerpc processors across the gc,  wii,  and wiiu is much less (still quite different,  but nowhere near as different as cell to x86.

 

To sumarize the other part though,  the queuing releif from moving gpu bound functions to a different processor frees up a lot of time in the cpu,  cell was prone to starving itself in one or the other and resulting in the performance dropping for both,  because of how it cascaded workload,  its why porting from other platforms was such a pain in the ass and why most games generally ran a lot better on 360.

 

People like to point out final fantasy runniny better on ps3 but the fact is simply,  had they not rushed the port it would have been better on 360.

 

Tlou is a result of a balancing act between bound functions,  with the practice they had doing yhe uncharted series. 

 

Excuse spelling,  train is bumpy as hell today