By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cloudman said:

I think because I played it when it first came out, I didn`t really have many issues with the game, amd I really enjoyed playing it (mostly as Sonic, of course). Every other character were not as enjoyable as Sonic`s sections, but the variety was a nice shot made by Sega, except Big the Cat. I think Sonic Adventure was praised a lot because it was the first actual 3D Sonic game that, in my opinion, did well. I enjoyed blazing through Sonic`s stages at high speeds and I had little issues with the controls of the game.

I also enjoyed Sonic Adventure 2, and while the sections with Knux/Rouge and Tails/Eggman were okay (I didn`t like what they did to Tails), I thought they were alright. The running sections I think were better and I really enjoyed the grinding mechanic. I thought the stages and controls were good, like City Escape, Radical Highway, and Metal Harbor. I played thru them just fine and I liked them.

I can`t comment on Sonic 06 since I never played it  never want to due to its bad reputation, as well as other games that followed, but I think SA1 and 2 were done well, or was the right step for 3D Sonic games.

I`ve played Sonic Lost Worlds, and oddly enough, I am not so much a fan of the controls. I don`t like that there is a run button now. I must be too used to just Sonic gradually gaining speed, but I`ll try to adjust to it.

Anyways, thanks for sharing your thoughts. I was just really curious. : ) And the music is soo good! The City Escape song is one of my absolute favorite songs from SA2!


The only thing wrong with his controls in Lost World was the run button. Everything else was the tightest they had ever been and frankly the only time the controls and physics were ever even remotely acceptable in a 3D Sonic game. 3D sonic has this terrible habit of always feeling like you're on ice, and the jump controls are so bad that it needs a dedicated "homing" attack to make up for it. Lost World had the homing, but it definitely didn't need it.

You're absolutely right; Sonic is supposed to gradually gain speed, but absolutely none of the 3D Sonics have done that well. Not without absolutely destroying sturdy controls. Lost World got it so right because the only flaw it it's controls was the lack of momentum. In Sonic, speed is only a reward for good playforming and not the core mechanic, levels are a rolercoaster designed to give you more opportunities to naturally momentum, and enemies are just the obstacles meant to try and stop your momentum. The 3D Sonic game that game close to understanding and implementing that is Lost World. And, like I said, that game isn't nearly close enough, but none of the other games are on the same stratosphere.

The most of the 2D Sonics understand this, but Sonic 3 and the Sonic Advanced games, most gloriously Sonic Advanced 2, are absolute shining examples. When there's a 3D Sonic with no homing attack, you'll know they have it right. Any system that takes away control from your movement doesn't belong in a Sonic game, and the homing cheat is the most offensive intance of this. Any system that gives you full speed for free doesn't belong in a Sonic game, and the boost/entire game design of Colors and Generations are the most offensive examples. And Sonic game where you have to stop your forward momentum to get past an enemy, or where an enemy is not creating an obstacle for the player to solve though platforming, is failing at that part of being as Sonic game.