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Skullwaker said:
jetforcejiminy said:

just played crash bandicoot (the 1996 original) for about an hour out of morbid curiosity. never again. it's amazing how much better jak and daxter is than the crash games. (and i don't even like jak and daxter.)

but that gets at my question: is it nostalgia? mechanically crash is unplayable today.

Well, that's your first mistake. Crash 1 is by and large the worst entry in the original trilogy. The subsequent games improved on it in every way possible, especially control-wise. Crash is far from unplayable, even the first game. I played it a few years ago and had no problem with it. The original is hard, yeah, but so are most games from that era.

It's not nostalgia. I have nostalgia for them, but my type of nostalgia doesn't blind me from the quality of the game. They're no longer my favorite games anymore, but they're still very high quality.

i should clarify difficulty is not a problem. i love difficult platformers. i loved tropical freeze.

crash bandicoot is a weird mish mash of sonic (cortex = dr. robotnik; the tween-geared marketing hype to make it look "edgy") and donkey kong country (dat ugly character design). the levels are linear as hell, which gives 3d a bad name, and this persists even after super mario 64 has come out and completely changed how people think about 3d. they're little crowded corridors... it's... claustrophobically bad and unimaginative, even in crash 2 and 3 (if i remember correctly). gameplay is repetitive, combat is unsatisfying, tho controls are fairly responsive. it's a me-too platformer with nothing but its coat of marketing paint to distinguish it in any way. (i feel this way about jak and daxter and ratchet and clank, too, which instead of ripping of donkey kong country ripped off banjo kazooie, but dislike them to lesser degrees.)