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VXIII said:

Thanks for the explanation. I still don't see a logical reason behind it.

Why is that exact point is what makes a FF? The battle system, while being ture based, the experience and how the games play are greatly different. The draw and junction system in VIII is nothing like VII Material system for example, both have big and direct effect on how you play the game, yet, we are ok with it. 

Having a fresh and different experience in every FF is fine... As long it is Turn-based.... Which has more than one form... And nevermind everything else that affect that battle system. That is why I think this logic is contradicting itself, it just has no standards, it is like saying "I want the game to be differently the same"

As for me, I respect people preferences, but FF is more of an experience as a whole rather that one picked element. Every little element plays a part into making that rpg fantasy experience. 


Things can be different in some ways, and the same in others. Final Fantasy has different characters with each game (not including sequels). Final Fantasy has a different way they utilize magic/abilities for each game. Final Fantasy has a different storyline for each game. The one consistent is that you used to (up until, and including, Final Fantasy X-2) have a similar battle setup. You would have a party of 3-4 characters. You could control all of your characters, and dictate which action they took. These were in a confined area (e.g. you didn't fight them in real time, like in Final Fantasy XII), and it was a random battle style (e.g. not Final Fantasy XII and Final Fantasy XIII where you just don't run into someone if you don't want to fight them). This battle system was consistent for all main (numbered) Final Fantasy games up until Final Fantasy XI, and it's been non-existent ever since.