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IFireflyl said:
Materia-Blade said:
pokoko said:

 

VXIII said:
The Fury said:

I don't see how the post is contradicting itself. The poster states that the main (numbered) Final Fantasy games from Final Fantasy 1 to Final Fantasy X-2 had a self-contained arena for the battles, and that the battle system was a form of turn-based (either directly turn-based, or ATB which is a variation of turn-based). The poster goes on to say that the combat system is what most people loved about these games. The believe that the poster is saying that the world, story, characters, and magic[/summon] system was different per game, but that the games all had the same feel of Final Fantasy, and that this was due [mostly] to the battle system.

Thanks for the explanation. I still don't see a logical reason behind it.

Why is that exact point is what makes a FF? The battle system, while being ture based, the experience and how the games play are greatly different. The draw and junction system in VIII is nothing like VII Material system for example, both have big and direct effect on how you play the game, yet, we are ok with it. 

Having a fresh and different experience in every FF is fine... As long it is Turn-based.... Which has more than one form... And nevermind everything else that affect that battle system. That is why I think this logic is contradicting itself, it just has no standards, it is like saying "I want the game to be differently the same"

As for me, I respect people preferences, but FF is more of an experience as a whole rather that one picked element. Every little element plays a part into making that rpg fantasy experience.