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walsufnir said:
Nate4Drake said:
walsufnir said:


Which is not the case: http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms

From the article you posted : ""Fortunately, screen tearing does not seem to happen in parkour, so it does not disturb one of the most important elements of the gameplay. We also came across pop-in issues with textures, zombies or random objects. However we must add that these issues are less on the PS4, which is probably down to its more capable GPU. ''

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You also forgot to mention that the Game is not running better on X1, as that member said(busbfran); so I replied.

In fact, the Game runs better on PS4; both version are locked at 30fps even if PS4 could easy run at 40-45fps if devs wanted. Devs always hold back PS4 version because they develop with the lowest hardware in mind. ---> and PC version is the one affected the most.  

 

 

A win is a win, right? And both versions should run comfortably above 30 fps if the game is more or less locked.

But whatever, pop-in of textures clearly shows the massive 40% advantage of the PS4. Oh no, I forgot, the hardware isn't to blame, it's the devs and the Xbox One holding the game back. Devs and MS are truly evil.

The GPU of PS4 could give a boost over the X1 which varies under different conditions(40%-90%).

Devs are responsible, but how to blame them, it's a business and they just want to make money and spend less without properly optimizing the most powerful hardwares.  

Also MS are not evil, they just know to have a less capable piece of hardware and sometimes they help a lot more Devs to have their version closer to the PS4 version.



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