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walsufnir said:
Nate4Drake said:


Sure sure with that low end GPU, only capable of 1.3TF and very low effective memory bandwidth... maybe if the Game runs at 720p on X1...


Which is not the case: http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms

From the article you posted : ""Fortunately, screen tearing does not seem to happen in parkour, so it does not disturb one of the most important elements of the gameplay. We also came across pop-in issues with textures, zombies or random objects. However we must add that these issues are less on the PS4, which is probably down to its more capable GPU. ''

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You also forgot to mention that the Game is not running better on X1, as that member said(busbfran); so I replied.

In fact, the Game runs better on PS4; both version are locked at 30fps even if PS4 could easy run at 40-45fps if devs wanted. Devs always hold back PS4 version because they develop with the lowest hardware in mind ---> and PC version is the one affected the most by this.

So, the only way to have the X1 version running better(better frame rate, less pop-in issues with textures, zombies or random objects, less screen tearing, etc is making the Game at 720 on X1. Am I wrong ?  Even considering Devs holding back PS4 verison!



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