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spemanig said:
Scizor_99 said:

Money doesn't just come out thin air. Think about it. You're asking them to spend 10x the money (probably this much if they want to make a good game) making an entirely different kind of Pokemon game on Nintendo home consoles, which are in not good shape right now and are dwindling in Japan. Furthermore, such products would require longer devlopment cycles, meaning they depend that much more on sales to pull a profit. Let's not mention what will happen to the handheld version (that is to assume such a thing still exists) when hardcore gamers flee to the version which is clearly superior.  How  would they be more profitable?

You're essentially asking them to make a move that would likely lose them A LOT of money, even when you take into consideration new and returning fans. While it's perfectly reasonable to ask companies to do things that may not clearly be the best from a business standpoint, it's completely unreasonable to ask them to make investments that will have severly diminished returns. 


The same reason GTA is more profitable now that it's in 3D. The same reason Pokemon is. The same reason Mario is. People won't just stop buying the 2D versions, especially not if they're like me, and many of us are. In Mario's case, people buy the 2D versions more. All are more profitable now that they've gone to their larger 3D scales. It wouldn't lose them money. It would make them even more money. A lot more.

Gamefreak already knows how to force the audience to collectively own both versions. Don't underestimate that.

I really don't know what you're talking about. GTA changed developers, massively upped production values and ran a huge marketing campaign. Pokemon's sales have been about flat since the GBA (assuming you're talking about the jump to X/Y here). I'm not sure waht you're getting at with Mario. Mario sales have been more a function of hardware sales and dierction. 

People will stop buying the 2D versions if the visuals and gameplay are massively inferior.  Let's not forget that the 2D versions would be essentially be entirely different games under your proposal. If the 2D versions still exist, they will be mostly for casuals and diehard fans. 

It's not always as simple as "do what people want and you'll make more money". The AAA gaming industry has become a lot more unstable because people can't make very ambitious, high-quality games without the risk of going bankrupt. It was never like this before the HD era. Meanwhile, the devs in the mobile gaming industry, with its low-quality games, ads and microtransactions are laughing in their faces. I'm quite annoyed with Gamefreak myself due to the decidedly average quality of their games considering the insane sales but I know demanding absolute massive changes (like what you're suggesting) in the short term is unreasonable. Considering the fast progression of mobile chips, the next Nintendo handheld should be fairly powerful without costing too much, and with Masuda recognizing the desires of the fans, it's  likely that we'll see a progression to a more open world on handheld anyway.