spemanig said:
Gamefreak already knows how to force the audience to collectively own both versions. Don't underestimate that. |
I really don't know what you're talking about. GTA changed developers, massively upped production values and ran a huge marketing campaign. Pokemon's sales have been about flat since the GBA (assuming you're talking about the jump to X/Y here). I'm not sure waht you're getting at with Mario. Mario sales have been more a function of hardware sales and dierction.
People will stop buying the 2D versions if the visuals and gameplay are massively inferior. Let's not forget that the 2D versions would be essentially be entirely different games under your proposal. If the 2D versions still exist, they will be mostly for casuals and diehard fans.
It's not always as simple as "do what people want and you'll make more money". The AAA gaming industry has become a lot more unstable because people can't make very ambitious, high-quality games without the risk of going bankrupt. It was never like this before the HD era. Meanwhile, the devs in the mobile gaming industry, with its low-quality games, ads and microtransactions are laughing in their faces. I'm quite annoyed with Gamefreak myself due to the decidedly average quality of their games considering the insane sales but I know demanding absolute massive changes (like what you're suggesting) in the short term is unreasonable. Considering the fast progression of mobile chips, the next Nintendo handheld should be fairly powerful without costing too much, and with Masuda recognizing the desires of the fans, it's likely that we'll see a progression to a more open world on handheld anyway.