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the_dengle said:

How can I put this? The game you imagine and Game Freak's current strategy are not mutually exclusive. You are making multiple separate requests, not one singular request.

I'll try to explain better. The series already doesn't have to be annualized. Game Freak is already free to take more time between releases. They choose not to. They choose to annualize. So, you are asking them to make a full-fledged home console version that is completely unique from its handheld brother, AND to abandon their current strategy of yearly releases. Two separate requests. I point this out because there is absolutely no guarantee that fulfilling one of your requests would lead to the other being met as well. Far from it, they show no signs of abandoning their plan to milk each generation for all it's worth. Besides that, the enormous increase in development costs to make the game you describe coupled with less frequent releases is a bad combination for profits.

Likewise, a "massive open world" Pokemon RPG is more than possible on 3DS. All Game Freak would have to do is design a game with no artificial barriers between the cities, allowing the player to collect the badges in whatever order they please. Boom, massive and open. They could do this now but they choose not to. There is no guarantee that they would change their stance on this choice if they were persuaded to make a home console version, or to cease the annualization of the franchise, or both.

You have a very, very specific idea of how the Pokemon series should be handled, and while we agree on some matters I find your attitude distressingly confrontational.


I never said that. I said they could do that. I'm not asking them to. I've been very open that I like that Pokemon is annualized. I've never requested that the stop annualizing. I offered that as a suggestion for how they could accomplish this if they were to do a console release.

And no, a massive open world Pokemon is not possible on the 3DS. Your example doesn't describe a massive open world Pokemon game; it describes a none-linear one. Xenoblade Chronicles is massive and open world, yet still even more linear than every Pokemon game. You already know what people mean when they say that, so I don't know why you wasted your time with an example that you already know is not applicable.

I have a very common idea of how Pokemon should be handled. An idea that has been ecchoed by fans everywhere to the point that the series director has had to address these ideas on numerous occaisions. An idea that is, without a doubt, what sparked the creation of games like Pokemon Rumble, Pokepark 1+2, and most recently Pokken.

I appologize if the way I present these ideas comes off as "distressingly" confrontational, but when I feel like my favorite franchise is taking as many steps backwards as it is forwards, I do get distressed, and I do get confrontational.